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Pokémon Black and White In-Game Tier List

Introduction

Welcome to the Pokémon Black and White in-game grade list! The objective of this list is to rank every Pokémon at Unova in among those six tiers, from S to E, every vaguely discovering its viability. The significant factor under which each is rated is efficacy; a Pokémon that’s effective supplies quicker and easier solutions to significant battles, including Gym Leaders, Elite Four associates, and N and Ghetsis at the Pokémon League, compared to ones who are inefficient. Pokémon in high ranks, such as S and A, are considered very effective, while those in lower tiers, such as D and E, are believed not very efficient.

What are the tiers?

You will find 6 tiers in this list:

Pokémon are rated under the following five factors:

  • Availability: This really is how early a Pokémon becomes available at the game and how difficult it’s to find (read: encounter speed ). Does this require considerable backtracking, need HM moves, or only have a very low encounter rate? This includes backtracking to revive the Plume Fossil or Cover Fossil from Nacrene City after obtaining one in the Relic Castle, in Addition to grabbing Water-types, Cobalion, or Virizion post-Surf.
  • Typing: A Pokémon’s typing can be of fantastic importance for an efficient playthrough. If a Pokémon has improved studying, it’s often considered a greater position.
  • Stats: A Pokémon’s stat distribution is critical for its success. Can the Pokémon have a stat supply that matches its movepool along with typing? When a Pokémon includes a stat distribution that favors both its own typing and movepool, it’ll frequently be higher on the tier list. Generally, a Pokémon with low rate will often be ranked lower. What moves does the Pokémon obviously get and can possibly obtain? Unlike with previous games, TMs are of unlimited usage and thus have no opportunity cost. With that being said, if a Pokémon demands a TM found in a detour away from the main path (such as TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in reduced Wellspring Cave with Surf), it’ll be hauled down a bit.
  • Important Battles: Important battles consist of Gym Leaders, the Elite 4, and the closing conflicts with N and Ghetsis. How does the Pokémon contribute to these conflicts? A Pokémon that contributes to a lot of big battles will often be seen higher than those that don’t.

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What applications is the player allowed to use?

The participant is permitted to use any legitimate means inside the capsule for finishing the game efficiently. The player is only permitted to trade to evolve Pokémon and never to receive outside help differently. Keep in mind that things have opportunity costs associated with them and can negatively contribute to a Pokémon’s rank if it requires a multitude of objects, such as two or more.

Under what circumstances were Pokémon examined?

Each Pokémon was analyzed and ranked under these extra conditions:

  • Every Pokémon was usually on par with the significant Trainers’ levels, at most outleveling their ace by two levels. Reasonable levels at the Elite Four normally change between 48-50.
  • Most tests were performed with five-member teams, though it is notably more best to run four or less, since they will have more expertise and readily outlevel competitions.
  • Lucky Egg was fully permitted and necessary for larger teams to reach ideal levels.
  • Across the Unova area, there are approximately twelve Rare Candies (discounting Passerby Analytics HQ), a number of them requiring backtracking and HMs to be accessed. They are used to reach the aforementioned levels for your Elite Four when utilizing larger teams.
  • Tampering using the clock to acquire items or Pokémon which can only be bought in specific seasons was completely permitted and did not negatively influence any Pokémon’s viability.
  • Viability was set up till Ghetsis; anything that is exclusive to post-game (like the Stone Edge TM) wasn’t taken into account for the Pokémon’s viability.

    Reserved for Pokémon that possess the highest levels of efficiency. Pokémon in this tier are able to OHKO or 2HKO a overwhelming bulk of foes, limit the amount of strikes used against them, and also operate with minimal dependence on things to defeat opponents at similar levels. All these Pokémon typically appear ahead of the late-game, and also some other flaws they have are completely composed by their benefits.

    Darumaka

    • Availability: Early-game (40% chance to appear in Route 4).
    • Typing: Conserve Drayden/Iris, Fire strikes all Gym Leaders and Elite Four associates for neutral damage and is hit super effectively only by Clay.
    • Forged: Darumaka is fairly fast, and its high Attack revved up by Hustle lets it strike every foe hard; its shaky bulk is repaired by Eviolite. As a Darmanitan, it hits even more challenging, is far faster, and has sufficient bulk to take neutral hits well and even avoid OHKOs from super successful moves. Hammer Arm depends upon development, also Superpower is discovered at level 47. Burgh and Elesa shed to Darumaka, although it needs Eviolite for the two. As a Darmanitan, it sweeps all the additional Gym Leaders, together with Drayden/Iris falling into Belly Drum. In the Elite Four, it is possible to utilize Belly Drum plans again to sweep all Marshal. It’s helpful against N and Ghetsis, the latter being sailed if you utilize Substitute and X Rate in conjuction with Belly Drum.
    • Additional Comments: Although Hustle may be annoying, the majority of the misses aren’t fatal; it doesn’t prevent Darumaka from becoming one of the greatest choices for an efficient streak of the games.
    • Typing: Very few foes resist Drilbur’s Ground-type strikes, and with Burgh’s Leavanny being the exception.
    • Stats: Like a Drilbur, it has a really good Attack stat and great Speed, even though its majority is not as impressive. As an Excadrill, it profits a significant boost in Strike and HP, allowing it to survive most impartial and some super powerful motions. Excadrill’s foundation 88 Speed lets it outpace most foes in the future.
    • Movepool: Until it learns Metal Claw at par 15 and Dig at par 19, it will be relying upon Fury Swipes. Drilbur sets up with Hone Claws till it learns Swords Dance as Excadrill at level 42. It may be taught X-Scissor and Heal through TMs. Excadrill will sweep the whole Elite Four without Marshal simply by using Swords Dance once. It is also capable of donating majorly against N and Ghetsis (especially if you’re playing in Black, since it can utilize N’s Zekrom as installation lure ).
    • Additional Comments: Drilbur ought to be evolved at par 33 to find out Earthquake a little earlier, which is fostered with Soft Sand from Desert Resort. Drilbur is arguably one of the greatest Pokémon in BW and thus is highly recommended to grab, even if the approach is irritating.

    Scraggy

    • Availability: Early-game (20% chance to appear at Route 4).
    • Typing: Although it struggles with Skyla, Scraggy’s typing lets it beat Brycen and all the Elite Four members barring Marshal.
    • Stats: Scraggy has good Attack and defensive stats, and this is buffed by Eviolite. Its Speed will gradually cause it troubles like a Scrafty, however you must have Speed EVs into outspeed some slower threats.
    • Movepool: its only STAB transfer is Faint Attack until it learns Brick Break at par 20. It can be taught Payback at par 23 to make the most of its reduced speed. High Jump Kick level 31 and Crunch at par 38 are its strongest STAB moves. TM-wise, it may be educated Setup and Stone Slide.
    • Major Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does well against every Gym Leader, Even Though It needs Eviolite for them since a Scraggy. In addition, it works nicely against each Elite Four member pub Marshal and can be helpful against N and Ghetsis.
    • Additional Remarks: The combination of a strong movepool and great typing that threatens a good deal of major opponents makes Scraggy a very great selection for a run of the games. Always use a single with Moxie over Shed Skin.

      Reserved for Pokémon whose efficiency concerning finishing the match is thought of as quite significant. Pokémon in this tier have the ability to OHKO or 2HKO a lot of foes and are not very reliant on things to be successful, but they either have some observable defects that harm their efficacy or possess their usefulness counterbalanced by a late introduction.

      Archen

      • Entry: Mid-game (Receive Plume Fossil from female Backpacker at Relic Castle and renew in Nacrene City at level 25).
      • Typing: Rock / Flying provides it five flaws, though only Rock is ordinary. Archen’s only real losing matchup is against Elesa; it is good elsewhere.
      • Stats: Archen has fantastic Attack combined with great Speed and Special Twist, but it has lacking defenses. For instance Archeops, these stats escalated into 140/112 crimes with excellent 110 Speed. The two Pokémon has to be careful though, since their Defeatist ability their offenses in 50% or less HP.
      • Movepool: It starts with Ancient Power (it is possible to teach Rock Tomb via TM) and finds Acrobatics (its own very best movement ) three degrees later at 28 to substitute Pluck. Dig, Focus Blast, and Dragon Claw are choices, but the line will largely be utilizing Acrobatics.
      • Major Battles: The line’s absolute power means it works well in most significant conflicts save Elesa, even though it must remain healthy to prevent Defeatist. Against end-game risks, if it doesn’t OHKO a foe, that foe will frequently come close to knocking it into Defeatist range (a great deal are 2HKOed from Acrobatics).
      • Added Remarks: Archen is still among the strongest Pokémon to utilize, but Defeatist retains it back.

      Axew

      • Entry: Late-game (20% chance of encounter in Mistralton Cave, obtained with Surf).
      • Typing: Dragon is only resisted by the rare metal registering. Ice- and Dragon-types which are powerful against the line are rare (out of Brycen and Drayden/Iris). Dragon is great defensively, because it resists GrassFire, Water, Fire, and Electric.
      • Stats: It owns really higher Attack (particularly as Haxorus), good Speed, and acceptable defensive stats. However, as an Axew, it is a little bit delicate.
      • Movepool: Axew may possess Dragon Claw upon being caught. It learns Dragon Dance at par 32 and Swords Dance at par 48 as Fraxure. It can also learn Brick Break, Shadow Claw, and X-Scissor via TMs for rotating policy as Haxorus.
      • Important Battles: You need to have Fraxure for Brycen. It’s capable of sweeping all significant fights that are left (such as Brycen because of AI not picking Frost Breath). Haxorus is the sole Pokémon that can sweep the whole Elite 4 together with N and Ghetsis because of its rotating policy.
      • Added Comments: Despite arriving late, Axew is a fantastic Pokémon to work with, since it can sweep every significant fight left, with Mold Breaker being the preferred ability. Its Slow experience growth rate is fixed with Lucky Egg.

      Timburr (Trade)

      • Availability: Early-game (20 percent chance of experience in outer portion of Pinwheel Forest).
      • Typing: Struggling strikes common Regular – and Rock-types, Lenora, Clay, Brycen, Grimsley, and also half of N’s and Ghetsis’s teams super efficiently.
      • Stats: It has high Strike and HP and acceptable defenses as Conkeldurr, but it is a bit slow. Timburr’s Special Defense is pretty low as well. At level 20, it will learn Wake-Up Slap. Additionally, it accomplishes Brick Break and Payback by TM.
      • Major Battles: It will nicely against Lenora and will succeed against Burgh if it is evolved at the point. In addition, it can contribute to Elesa and sweep the rest of the Gym Leaders.
      • Further Remarks: Conkeldurr stays useful until the Pokémon League, in which it falls off due to unfavorable matchups. However, Conkeldurr still hits approximately 1/3 of end-game using its STAB attacks. If yours has Sheer Force, don’t instruct Stone Edge over Rock Slide, because they have the identical power, however, Rock Slide has more precision and PP. Gurdurr and Conkeldurr share the identical level up learnset.

      Lillipup

      • Entry: Early-game (Route 1 from degrees 2-4 at a 50% encounter rate).
      • Typing: The line’s members are Normal-types and neutral against everything save Shauntal, whose Ghost-types are immune, and Marshal, who strikes the lineup super effectively.
      • Stats: The Lillipup lineup has strong stats except for Specific Attack, with Stoutland having 100 Strike, 80 Rate and 85/90/90 majority.
      • Movepool: Tackle and Bite carry Lillipup nicely until Take Down at level 15 and (as a Herdier) Crunch at par 24. Return through TM in Nimbasa City is the line’s best STAB assault once they have high friendship, along with the Work Up TM may be practical to enhance offensive stats.
      • Major Battles: The Lillipup lineup includes a good showing in most significant battles, as few opponents resist Normal, and Ghost- and also the rare Steel-types are managed by Crunch and Dig. Setup can assist the line sweep some conflicts out of Elesa onward.
      • Additional Remarks: Lillipup is consistently an excellent Pokémon for Gym Leaders but is overly reliant on Work Up boosts to do its job in the Pokémon League. Get the critical Spirit ability as Lillipup, as it turns out to Intimidate as a Herdier forward, allowing the lineup take bodily hits better.
      • Typing: Water typing is good everywhere besides Elesa and Drayden/Iris.
      • Stats: Oshawott’s lineup has mixed attackers with typical Speed and adequate majority.
      • Movepool: Oshawott updates from Water Gun to Razor Shell at level 17 to Surf in the future. The line also has Grass Knot, Dig, and reunite since mid-game TMs, and Megahorn may be relearned as Samurott.
      • Major Battles: Water beats Burgh’s Dwebble, Grimsley’s Kroododile, also Shauntal’s Golurk along with Chandelure. Caitlin save Sigilyph is managed with Megahorn, and the lineup can conquer Ghetsis’s Seismitoad along with N’s Carracosta with Grass Knot. You are able to TM Blizzard for Drayden/Iris, however it’s expensive.
      • Added Comments: Oshawott is your very best newcomer to pick, as its own Water typing and powerful moves make it even more consistent in major fights compared to other starters.

      Panpour

      • Entry: Early-game (Dreamyard (Snivy) / / Pinwheel Forrest (Inner) rustling Grass in 10%).
      • Typing: Water typing is great for many Gyms aside from Drayden/Iris, being effective against Clay and impartial elsewhere.
      • Stats: Even the actors have all-around fantastic stats, most especially 98 offenses and 101 Hurry.
      • Movepool: Water Gun reaches the great Scald at level 22. Simipour gets Dig, Acrobatics, Shadow Claw, Rock Tomb, Rock Slide, and all Fighting-type TMs for broad coverage and Function Up for setting up. Scald later upgrades to populate, and Blizzard is bought at Icirrus City.
      • Important Battles: Simipour can strike Burgh’s Dwebble, Shauntal’s Chandelure and Golurk, also Grimsley’s Krookodile together with STAB attacks. TM coverage handles nearly everything else.
      • Added Comments: Panpour’s Water typing and broad coverage allow it to beat most Gym Leaders, however it is still reliant on Function Up boosts to your Pokémon League. Evolve at par 22 after getting a Water Stone at Castelia City.

      Petilil

      • Availability: Early-game (35% chance to show up in Inner Pinwheel Forest in White, accessible solely by commerce in Nacrene City at Black).
      • Typing: Grass enables it strike Clay in Addition to Rock-, Ground-, and Water-types, but Burgh, Brycen, Drayden/Iris, and common Bug- and also Poison-types generally pose a danger to it.
      • Stats: Petilil includes high Special Attack and great bulk. Lilligant has high Speed and Special Attack, using its Distinctive Defense also raised by Quiver Dance.
      • Movepool: Growth, Mega Drain, Sleep Powder, and Leech Seed are probably the moves it will begin with. As a Lilligant, it is going to learn Quiver Dance at level 28 and Petal Dance at par 46.
      • Important Battles: As a Lilligant, it can sweep each major fight by setting up Quiver Dance; however, sometimes, it should use Sleep Powder to obtain promotes safely. It also wants a great deal of boosts to carry down a great deal of teams that have Grass-resistant Poémon.
      • Additional Remarks: When it learns Giga Drain, evolve it before degree 28. Sun Stone can be obtained from an Ace Trainer in a Nimbasa City building. Although Petilil can overpower all significant fights, it requires a whole lot of Quiver Dance boosts to conquer resistant foes, because it relies only on Grass-type STAB moves. Personal Tempo is the preferred ability to prevent confusion induced by Lilligant’s Petal Dance. In Black Version, it is possible to trade a Cottonee to Dye in Nacrene City, which has a Small nature and the Chlorophyll capacity, is at level 15, also contains 20/20/20/31/20/20 IVs.
      • Typing: Rock typing lets the lineup overcome Lenora, Burgh, Elesa, Skyla, Brycen, and N, being immune to the typical Normal-types.
      • Stats: The Roggenrola line members are physical tanks, but they’re really slow. As a Gigalith, it has a fantastic 135 Strike stat coupled with high overall bulk.
      • Movepool: Roggenrola includes Headbutt, selecting up Rock Blast at level 14 and Iron Defense at par 20. Should you keep it unevolved for two degrees, it picks up Rock Slide at level 27, which carries it to Stone Edge in 48 once evolved. Rock Smash, reunite, Bulldoze and Hazardous could be taught via TMs.
      • Major Battles: The lineup is a fantastic choice for both Lenora, Burgh, also (if it’s the sole Pokémon from the celebration so that it does not get phazed by Dragon Tail) Drayden/Iris together with Iron Defense. Gigalith 2HKOes neutral end-game targets with Stone Edge and handles N rather well, particularly with putting up Iron Defense on Zekrom in Black. It is useful to get Ghetsis’s Eelektross and Bouffalant despite the latter getting Earthquake.
      • Further Comments: Gigalith stays useful prior to the Pokémon League, in which it falls off because of unfavorable matchups and restricted targets to hit STAB moves. It may make good use of Hard Stone and Quick Claw.

      Sandile

      • Entry: Early-game (Route 4 from levels 14-18 at a 40% experience rate).
      • Stats: Sandile and Krokorok have elevated Attack and Speed but gloomy defenses. Krookodile has good 95/80/70 bulk, 117 Strike, along with 92 Speed.
      • Movepool: Level 14-15 Sandile begin using Bite, which will be more preferable to Assurance on nearest and dearest. Sandile understands the Rock Tomb and Dig TMs in addition to Crunch at level 28, which can be basic STAB moves. It is wise to hold off on evolving Krokorok for eight levels to get Earthquake at level 48 instead of degree 54 as Krookodile.
      • Major Battles: The Sandile lineup has a solid showing in all major conflicts, even ones in which it’s a drawback, as a result of Moxie and decent Speed. It could sweep Elesa together with Rock Tomb along with Dig, fares against Clay’s Excadrill, is superb against Shauntal and Caitlin, also strikes 1/3 of N and also Ghetsis’s teams super effectively (N’s Carracosta is shaky because of Sturdy and Aqua Jet). Brycen and Marshal are demanding for the line but still workable.
      • Additional Remarks: Krookodile is one of the best late-game sweepers readily available, using its STAB moves having few answers. Moxie aids this and makes it amazingly powerful when it has Earthquake.

      Sawk

      • Availability: Early-game (Pinwheel Forest (Outer), 10% Black, 5% White (rustling bud )).
      • Typing: Struggling typing lets Sawk choose Lenora, Brycen, Grimsley, N, along with Ghetsis well, though it loses to Shauntal and Caitlin.
      • Forged: Sawk’s high Attack and Speed, coupled with decent bulk, also make it an excellent sweeper
      • Movepool: Sawk updates from Dual Cease to Low Sweep to Brick Break to Close Combat throughout the sport, together with TM moves like Return and Rock Slide providing useful coverage. Work Up and Bulk upward at par 33 let Sawk boost its Attack.
      • Important Battles: Sawk wins handily against Lenora but demands Work Up or Bulk up to sweep the Majority of the additional Gyms.
      • Additional Comments: Sawk is extremely effective out of the box, but STAB motions are resisted fairly frequently, and its decent defensive stats do not hold up as well towards the conclusion of the game. Sturdy is the preferred ability but not required. Try to catch a Sawk at par 17 from shadowy bud to begin with Low Sweep.

      Throh

      • Availability: Early-game (Pinwheel Forest (Outer), 10% White, 5% Black (rustling grass)).
      • Typing: Fighting typing lets Throh take on Lenora, Brycen, Grimsley, N, and Ghetsis nicely, though it falls to Shauntal and Caitlin.
      • Stats: Throh possesses high Strike and HP and good surveillance and Special Defense, but it is quite slow.
      • Movepool: It will have Seismic Toss upon being caught and, dependent on degree, Critical Throw (otherwise learned at level 17). More harmful motions in the form of Revenge, Storm Throw, and Body Slam are in levels 21, 25, and 29, respectively. Payback through TM helps Throh do well against Shauntal.
      • Major Battles: Throh is extremely used against Lenora. In addition, it sweeps all Gym Leaders, also Skyla and onwards, thanks to Bulk Up. Against the Elite Four, it may sweep against Grimsley and Marshal faithfully, while Shauntal gets her staff sailed by Throh, without Cofagrigus, if you heal this up a few times. It is also useful against N and Ghetsis, since it could take down a few of their Poémon easily.
      • Additional Remarks: Throh is great for many major struggles, but it is overall dependent on several Bulk Up promotes, which becomes debatable at the Pokémon League. In White, you can come across a flat 17 Throh rather easily by entering dark bud with a level 17 Pokémon at the guide and employing a Repel. Throh generally can set up just 2-3 Bulk Ups at most, as its low Speed usually means it will often have a strike before doing something.

        Reserved for Pokémon whose efficacy concerning finishing the game is regarded as high. Pokémon in this tier can OHKO or 2HKO a fair number of foes and may demand a bit of item reliance to sweep opponents’ teams. These Pokémon are extremely helpful, but have several flaws holding them are struck fairly late.

        Dwebble

        • Availability: Early-game (Desert Resort, 10%, levels 20-22).
        • Typing: Bug/Rock Reading is peculiar, giving only flaws to Water-, Rock- (ordinary ), and Steel-types. It shouldn’t be used against Clay and Marshal.
        • Stats: Dwebble has great base 85 Defense, 65 Attack, and okay 55 Speed. Crustle has good overall bulk and great Attack, but can be sluggish at foundation 45 Speed.
        • Movepool: Dwebble begins with Smack Down and gets Bug Bite and Stealth Rock in a few levels. Dwebble gets the basic Rock Slide at only level 29, complemented by X-Scissor through TM. As Crustle, it learns Shell Smash at level 43 or via Heart Scale, which transforms it into a somewhat speedy sweeper.
        • The line defeats Clay’s Krokorok and easily sweeps the previous few Trainers with Shell Smash. Shauntal and Caitlin are shaky because of particular movements, and Marshal is awkward due to Stone Edge. It May Take N’s Vanilluxe along with Zoroark along with Ghetsis’s Hydreigon.

        • Added Comments: Dwebble is a Pokémon with different great matchups after it is educated Shell Smash. Ability-wise, Sturdy guarantees Dwebble resides any hit from complete wellbeing, whereas Shell Armor blocks crucial hits; both are wonderful.

        Ferroseed

        • Availability: Late-game (20 percent chance to show up in Chargestone Cave).
        • Typing: Steel-type provides Ferroseed a large amount of resistances, that are noteworthy in the conflicts from Drayden/Iris, Caitlin, Shauntal, along with Grimsley. Its Grass typing makes it impartial against Skyla and Brycen, unfortunately, but it does make it good against Water-type lines, particularly the Seismitoad one. It does fear Fire-types, however.
        • Stats: The Ferroseed line possesses great Defense and Special Defense, acceptable Attack, and incredibly low rate, making it usually go last.
        • Movepool: It should know Metal Claw and Gyro Ball upon being caught and, depending on the level, either Curse (24 or 25) or Iron Defense (26). It learns Power Whip upon development and Iron Head at par 46 for greater PP. Payback could be learned via TM.
        • Major Battles: Ferroseed may succeed against Skyla, however it requires a great deal of Curse promotes to beat her. Additionally, it does good against Brycen and exceptionally well against Drayden/Iris. It takes out Shauntal’s Golurk and Jellicent, can defeat Grimsley’s team by setting up Curse, also defeats Caitlin’s Gothitelle and Musharna by virtue of its typing. However, it fights against Marshal. It may also conquer N’s Archeops and Vanilluxe along with Ghetsis’s Seismitoad.
        • Additional Remarks: Ferroseed’s fantastic typing makes it useful against most major fights, but its reduced Speed means it will always have a hit before doing any such thing. It is also reliant upon Curse promotes to acquire matchups. Giving Ferroseed Rocky Helmet out of Cold Storage is also a fantastic idea, as it and Iron Barbs will harm contact move users for 1/4 of their HP.

        Joltik

        • Availability: Late-game (39 percent chance to appear at Chargestone Cave).
        • Typing: Electric typing allows it to handle all Flying-types (most notably Skyla) and several Water-types. Its Bug typing lets it hit Grimsley super economically and makes Ground-type moves neutral. But, foes’ Rock and Fire policy will enter its way.
        • Stats: It has good Special Strike and higher Speed (which makes Electro Ball useful), though its majority isn’t impressive.
        • Movepool: As it includes Bug Bite and Electroweb upon being captured. At levels 29 and 34, it will learn Electro Ball and Signal Beam. It Needs to Be educated Thunder through TM at Icirrus City. Charge Beam is also an alternative, albeit an unnecessary one.
        • Major Battles: As a Galvantula, it sweeps Skyla and Brycen and will help in the fight against Drayden/Iris. At the Elite Four, it may contribute by taking out specific threats, but normally doesn’t sweep.
        • Additional Remarks: Joltik’s usefulness is usually restricted only to Pokémon which are frail or weak to Electric or Bug. Catch a Joltik with Compound Eyes, because it’s Required to achieve 91% accuracy on Thunder.

        Karrablast (Trade)

        • Availability: Mid-game (Route 6 in a 25% encounter rate).
        • Typing: Bug/Steel typing gives Escavalier nine resistances that help out against the last 2 thirds, Shauntal, Caitlin, N, and (to a degree ) Grimsley. Fire-type moves are rare store for Shauntal’s Chandelure, N’s Reshiram, also Ghetsis’s Hydreigon along with Eelektross.
        • Stats: Excellent bulk of 70/105/105 and Strike of 135 make Escavalier a powerful tank, though foundation 20 Speed means it will always go next.
        • Movepool: Rough early, but Escavalier shortly gets Iron Head at par 37, both the X-Scissor TM, along with Swords Dance at 52, together with Slash and reunite as policy.
        • Major Battles: Escavalier sweeps Clay using Fury Cutter (steal a Persim Berry from a wild Tympole for Swagger). Escavalier solos Brycen, Drayden/Iris, and 2/3 of all Skyla’s team also (use Slash on Swanna). Escavalier manages the end-game nicely through Iron Defense and Swords Dance, even though Shauntal and Ghetsis are still shaky.
        • Additional Comments: Escavalier is an incredibly dominant Pokémon that, though a hassle to get going, has an area in virtually all remaining major battles. While the slow pace can leave it open to status and accepting hits constantly, the advantages it owns make it rewarding. Be sure you receive a flat 26 or lower Karrablast to get Fury Cutter. Shed Skin is your preferred skill as a Karrablast, also it becomes Battle Armor after evolving that helps Escavalier avoid critical strikes.

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